literature

KvC moveset: Pure the Mage

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Literature Text

Commands Notice:
[QCF]= Quarter Circle Forwards
[QCB]= Quarter Circle Backwards
[HCF]= Half Circle Forwards
[HCB]= Half Circle Backwards
[FDFD]= Forward->Down->Forward-Down
[BDBD]= Bacwards->Down->Backwards-Down
[X2]= Two button has to be pressed
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[Special Attacks]
Dice Throw: CQF+Any Attack button.
Description: Pure throws out a small dice which enlargens itself as it goes in air. Pressing different buttons makes the dice go in different distances. Dice also travels little after hitting the ground.

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Dice Drop: CQB+Any Attack button.
Description: Pure summons a diuce from the sky to fall down. Pressing different buttons makes the dice fall down from different spots.

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Dice Roll: HCB+Any Attack button
Description: Pure throws out small dices which roll on the ground. THe button you used makes htem go further or shorter distances.

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Spinning Wand: Special+Attack buton
Description: Pure spins around a little with her wand, simialy to Spinning Lariant.

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Help, Fur!: HCF+ANy Attack button.
Description: This attack makes Fur the Cat to attack. Light makes Fur jump towards, Medium makes Fur do a his impression of Felicia's Rolling Buckler and Hard makes Fur cling into opponent and scrath at him/her.

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Special Dices: Special with Dice Throw, Dice Roll or Dice Drop
Description: Using Special to use Dice Drop or Dice Throw makes her summon a special dice which has different effects.
With Dice Throw: Makes the dice explode in confetti, summons a poison cloud which poisons opponent like with Hawkeye's Poison Point, creates a large explosion
With Dice Drop: Creates a fire burst, creates an electric discharge which stuns opponent for a second, freezes opponent for a short while.
With Dice Roll: Dices creates small explosives like cherry bombs, releashes some kind of subtance which slows down opponent, creates subtance which damages opponent when standing on it.

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Special Effect: Down, Down+Any Attack button.
Description: Pure makes her wand shine in differnet colour, which grands her different abilities. The abilities wear out eventually. The abilities she can have are:
Light: Doubles the damage what she does with all of her attacks.
Medium: Makes so that whenever she uses Special Dice, she gets one of the effects all the time. Use again to change what she uses.
Hard: Pressing Towards+Special makes her fire out a projectile which stops almost any attack.
Special: Makes so that she recovers health whenever she hits the opponent.

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[Super Moves]
(Level 1) Dice Rain: QCB+Any Attack buttonsx3
Description: Pure says "Check this out" as she poses like whenever you use her in Marvel vs Capcom 1. She then makes dices fall down from the skies from above herself. The move has really small horizontal distance but it can hit opponents even from super jump height, amking this excellent anti-air.


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(Level 1)Wand Spin Dance: Half Circle Towards+Any Attack buttonx2
Description: Pure says "Get ready!" as she winds up her wand. She then starts rapidly spinning around, somewhat simial to Platinum the Trinity's Cure Dot Typhoon from Blazblue. You can move left or right during this.
   -Cat's Fury: Hitting her out of this super makes Fur hiss at opponent angrily as he jumps at the opponent and starts to claw the opponent to the bloody pulp.

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(Level 3): Quiz Time!: FDFD+ANy attack buttonsx2
Description: Pure says "Are you people ready?" As she readies to throw a dice. If the said dice hits the opponent after throwing it, curtains will cover the screen and then they open, the opponent and Pure are put into a quiz show setting, Pure being the host and the opponent as the contestant. At that point on, it's a game of quick time event where you must press right buttons to "answerd correctly" to the "questions". After the action command portion is over, Pure presents the points from it. The curtains cose as the opponent is being hurt with different fashions. Then curtains open, opponent is lying on the griund. The better you will, better the damage.

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[Poses]
Intro: Pure jumps in while holding Fur as she says "Let's do this, Fur!", "I'm ready, are you?" or "Do you mind if I fight?". She then lets Fur down and takes out her wand and gets into a battle posiion.

Taunt: Pure spins her wand around while doing soft grunts

Victory Pose: Pure says "Yay, I won~", "That was a good fight." or "Whohooo~" as she does a small hop. She then either grabs Fur who jumps at her or gets knocked down by him as she acts embarrased.

Time out Pose: Pure sits down while saying "Ooowww..."

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Grabs:
Head ache: Pure grabs onto opponent and whacks his/her head with her wand.

Athelic Maveuver: Pure grabs onto opponent's shoulders and jumps over opponent.

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Assist:
Normal Moves: (A) Dice Drop(Medium), (B) Help, Fur! (Medium), (Y) Spinning Wand
Hypers: Dice Rain, Wand Spin Dance
Counter: Help, Fur! (Heavy)
Here's moveset for Pure the Mage for my game idea, Konami vs Capcom.

Now you people might be saying "Wait a minute, why are you putting a character from a quiz game into a fighting game?". Well... Saki Omokane from Quiz Nanairo Dreams was in Tatsunoko vs Capcom (and assist in Marvel vs Capcom 1) and Phoenix Wright was in Ultimate Marvel vs Capcom 3. So if the can amke a freaking attorney into a fighter, why not she?

(Capcom World 2: Owned by Capcom (duh))
© 2011 - 2024 ToyoRai
Comments1
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OmegaMorph's avatar
Pretty creative. Sadly I got no further ideas regarding her.